Tag Archives: level design

NMC 499 Project 1

FarCry

I’ll be handing these out in class, but here is a link to the assignment sheet for the first project.  The basic goal is to design then create a small and tight game level that essentially makes sense.   Makes sense as in it’s not just a random collection of “stuff” on an island.  Note that levels will be limited to no more than 256×256 meters in size, and won’t have any AI, NPCs or other entities.  The only exception is that the student may add one boat or one buggy.  However the vehicle must make sense in the level.  No buggy in the middle of a jungle clearing with no roads, or no boats with no place to land the boat and a reason to land the boat at that point.